Tomás Poveda

About Me

Hi I am Tomas Poveda :wave:,
I love develop rigging solutions and pipelines to make the life of the artists easier so they can focus on the creative process!.

Programming Skills

Python

90%

MaxScript

90%

Git

80%

PySide/PyQt

80%

MEL

70%

Maya API

70%

C# (WPF)

60%

P4

60%

USD

55%

C++

50%

ZScript

40%

Other Skills

Maya

90%

3ds Max

90%

Kitsu

80%

Unreal Engine 4

70%

Unity

70%

Houdini

65%

Shotgun

65%

Adobe Photoshop

55%

Blender

50%

MotionBuilder

40%

ZBrush

40%

R&D Software Developer, Ilion Animation Studios

2019 — present

Maintain and develop DCC tools for layout, animation and rigging departments.

Technical Artist, Ubisoft

2017 — 2019

Character rigging setups and setup of new outfits. In-engine actors setup. In-Engine Physics Setups for Cloth. Workflows Documentation. Development of MaxScript framework to easily create and deploy tools for artists. Develop MaxScripts tools to automatize artists tasks. Develop Python based DCC agnostic framework to create tools. Develop Python based importer/exporter tools to manager character and props related data to be used in engine (meshes, skinning, etc). Give support to engine team when developing in-engine character technology.

Junior Technical Artist, Gameloft

2017 — 2017

Develop rigging CAT based solutions for game cartoon characters. Develop tools and scripts to streamline rigging workflows. Give support to our artists when setting up in-engine PBR shaders.

Intern Technical Artist, FrameOver

2016 — 2017

Unreal Engine 4 shaders setup for VR projects. Setup and integrate rigging setups in Unreal Engine 4.

Student, Animum 3D School (Advanced Character Rigging in Maya)

2016 — 2016

With Iker de los Mozos and Juan Lara. Advanced Facial and Body Rig Setups for Cartoon Characters. Facial and Body Character Setups and Unity Integration. Maya Muscle based rigging setups.

Student, PrimerFrame

2015 — 2016

3D Sculpting. Procedural material/textures generation. Game Programming in Unity (C#). Integrated Unity Level Editors. Material/Shaders Setup. Characters/Props Rigging Setup for Games. Tools Scripting.

Student, University of Alicante (Multimedia Engineering)

2011 — 2015

C/C++/C# programming. Web Programming (HTML, CSS and multiple frameworks). Custom Entity-Component C++ and OpenGL game engine. General 3D knowledge.